![]() ![]() The follow-ups King's Quest III: To Heir Is Human and King's Quest IV: The Perils of Rosella do not star Graham, but involve the protagonists who ultimately end up saving the king and/or the kingdom from threats such as a dragon and untimely death. Through the magic mirror, retrieved in the first game, he learns of the beautiful Valanice captured by the witch Hagatha in the land of Kolyma. In King's Quest II: Romancing the Throne, the quest is for King Graham to find his queen. In King's Quest I: Quest for the Crown, the young knight Sir Graham is sent by the dying King Edward on a quest to destroy the wicked witch Dahlia and find three treasures in order to become the new king. Often, the quest is given to the protagonist through the realm's magic mirror (the first game involves obtaining the magic mirror, which becomes an important feature in the later games). The "King's Quest" (for which the series takes its name) usually involves becoming a king or the adventures of members of the royal family of Daventry in other lands to save their kingdom. It is important to use all one's character's senses to gather all the information available: look, listen, smell, taste, or touch whenever possible. ![]() ![]() Other puzzles include the mapping of labyrinths, deserts, or other inhospitable places solving riddles and tasks involving the use of logic or lateral thinking skills. The primary way in which characters solve puzzles and advance through the game is by using items found earlier in the game and stored in their inventory. Technologically, the series pioneered the use of animation and pseudo-3D environments in graphic adventure games, so that the main character could, for example, walk behind objects on-screen. The later sequels have more elaborate storylines, more complicated puzzles, and more original and well-developed characters. ![]() The exception is King's Quest: Mask of Eternity, where the protagonist is Connor of Daventry, a tanner (and a knight like Graham from the first game) who is unrelated to the royal family. The main characters in the series are King Graham, originally a knight of Daventry who won the throne of the kingdom through questing, and members of his family: his wife Queen Valanice and his twin son and daughter, Prince Alexander and Princess Rosella. The world of King's Quest encompasses many different kingdoms and supernatural realms. King's Quest, an episodical "re-imagining" by The Odd Gentlemen (2015–2016).King's Quest: Mask of Eternity (also known as King's Quest VIII: Mask of Eternity) (1998).King's Quest VII: The Princeless Bride (1994).King's Quest VI: Heir Today, Gone Tomorrow (1992).King's Quest V: Absence Makes the Heart Go Yonder! (1990) / King's Quest V (NES, 1992).King's Quest IV: The Perils of Rosella (1988 – enhanced Sierra's Creative Interpreter).King's Quest III: To Heir Is Human (1986).King's Quest II: Romancing the Throne (1985/1987).King's Quest (PC, 1984) / King's Quest: Quest for the Crown (1984/1987) / King's Quest: Quest for the Crown (Sega Master System, 1989) / King's Quest I: Quest for the Crown (1990).Wizard and the Princess (1980) / Adventure in Serenia (1982).King's Quest VI: Heir Today, Gone Tomorrow King's Quest V: Absence Makes the Heart Go Yonder! The story takes place over two generations and across many lands as the heroes and heroines fight villains such as evil witches and wizards. The King's Quest series chronicles the saga of the royal family of the Kingdom of Daventry through their various trials and adventures. Roberta Williams, co-founder and former co-owner of Sierra, designed all of the King's Quest games until the series' reboot in 2015. Following the success of its first installments, the series was primarily responsible for building the reputation of Sierra. It is widely considered a classic series from the golden era of adventure games. King's Quest is a graphic adventure game series, released between 19 and created by the American software company Sierra Entertainment. ![]()
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